Spirit schools have low damage per pip in general. We do not have a boost vs any other school because only one school has a shield that can defend against us. I also believe that star resists everything but balance if I remember correctly. Hard. Polymorph is a way to play Wizard101 where players can use a spell card to transform the caster into another being and swap out their spell deck! Has judgement, a very strong spell when used correctly 4. Ice has Tower. Balance - Useful but only if you know how The Moon School is focused on polymorphing. Here's my list: Death - Extremely good for questing with little need for healing. There is also a post on Wizard101 about PVP changes to improve fairness. Storm is a fun school to play, but the constant threat of them dying can be troublesome. Instead of focusing on each schools strengths and weaknesses, I thought I’d offer some comparative facts and my take on why I like each school. Storm - Get it over with, quick. Has a shield for all schools except balance itself 5. The auras in the star school are pretty useful, but not enough so that I would rank it as the best school on Wizard101. Has heal over time duration 3. Your character can never change schools, but all spells from your school are FREE to learn. I still play all of my grandmasters and I pull them out for different reasons. Balance is a school with many weaknesses but is most acociated with different schools also many strengths to balance it out Strengths: 1. There are 7 Schools of Magic in Wizard 101, which are: School of Storm School of Fire School of Ice School of Myth School of Life School of Death School of Balance When you Create a Character you can only choose one school to be in. Life - Why won't you die?! Dispels are far more powerful than this suggestion of School Specific Weakness. Every school of magic has its own strengths and weaknesses, so you’ll have to learn each one differently. Ice - Everyone loves tower shields. Sun and Moon resist the schools that make them up, but are weak against the schools that make up each other. Can assist any school in battle 2. The best solution I saw posted there was a split turn order. It is up to you to know which of the seven schools of magic is best suited for you and how to properly adapt to it in order to independently play Wizard101. Myth - Great for tactical play. That change comes with all the strengths, weaknesses and spells associated with the chosen creature. With that said, only certain mobs in Celestia go by this system while others go by the original system and yet others go by both. Other Useful Spells Weakness Weakness is a spell taught by Alhazred in the Balance school at … Storm, balance, and death wizards have the option of skipping this one because those school come with healing current, availing hands, and hit to heal spells respectively. 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